Android & iOS Game Studio · Melbourne

We build mobile games people finish, then replay.

From our Fitzroy studio, BoostProtocolHub designs, ships, and runs live Android and iOS games — silky 60fps combat, hand-tuned level curves, and seasons that keep players coming back.

11M+
Lifetime downloads
4.7★
Avg. store rating
62%
Day-30 retention

Who we are

A compact team of designers, engineers, and live-ops obsessives.

Inside the BoostProtocolHub studio in Fitzroy

Prototyped, playtested, and polished in Fitzroy.

Founded on Smith Street in 2016, BoostProtocolHub is a fourteen-person studio that ships original titles and co-develops with publishers across Australia and Southeast Asia. We handle the full pipeline in-house: prototyping, Unity and native builds, art direction, and post-launch live-ops.

We playtest every Thursday with real players from around Fitzroy and Collingwood, instrument every tap, and only ship a mechanic once its fun is provable in the numbers — not just in a pitch deck.

Studio hours

  • Mon–Fri · 9:00am – 6:00pm AEST
  • Playtest evenings · Thu until 8:30pm
  • Weekends · By appointment

Why studios pick us

Everything a mobile title needs to launch and last.

One accountable team from grey-box prototype to season 12 — no hand-offs, no mystery roadmaps.

  • Native Android (Kotlin) and iOS (Swift) builds plus Unity cross-platform pipelines
  • Guaranteed 60fps target on devices back to iPhone SE 2 and Pixel 4a
  • Live-ops calendar: seasonal events, battle passes, and A/B-tested economy tuning
  • Store-ready ASO: screenshots, trailers, and localised listings for AU and global markets
  • Analytics wired from day one — funnels, retention cohorts, and crash-free session tracking
  • Fixed-scope discovery sprint from A$6,800 so you know the plan before committing

Proof, not promises

Case studies from the last three launches.

Real problems, the calls we made, and what the metrics did afterwards.

Live PvP · iOS + Android

Neon Relay

Rebuilt matchmaking around a skill-band system and cut cold-start load to under 3 seconds. Weekly ranked seasons launched with an A/B-tested reward curve.

+38%
Day-7 retention
Premium Puzzle · iOS

Tidewalker

Took a stalled prototype to the App Store in 19 weeks with 120 hand-tuned levels, a difficulty curve validated in playtests, and a launch trailer that hit editorial.

4.8★
2,100+ ratings
Free-to-play · Android

Circuit Sprint

Reworked the rewarded-ad placement and first-session tutorial, lifting ad ARPDAU without denting session length. Live-ops now runs a fresh event every fortnight.

+51%
Ad ARPDAU

What partners say

Studios and publishers we have shipped with.

Swipe through recent partner and player feedback.

BoostProtocolHub took our messy prototype and turned it into a top-100 puzzle release. Their Thursday playtests caught retention problems we never would have seen in a spreadsheet.
Priya R.
Publisher, Sydney · March 2025

Start here

Tell us about your game.

Prototype, full production, or live-ops rescue — send a few details and we will reply within one business day.

Call the studio+61 3 9419 6198Email us[email protected]
Visit us37 Smith Street, Fitzroy VIC 3065